GTK Radiant 1.5.0 Shader Transparancy Fix for Elite Force

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Filename stvef.game
Filesize 1 kB
Version 1
Date added December 19, 2014
Downloaded 325 times
Category RPG-X Mapping Tools

About


This is a fix for transparent shaders not showing correctly in the GTK Radiant 1.5.0 3D editor for Star Trek Voyager Elite Force.

Installing Instructions


Place this file in your /games/ directory of your GTK Radiant install.
Example: C:/Program Files/GTK Radiant 1.5/games/

More Information


This file fixes the issues that shaders with no physical texture are not shown and that that qer_trans parameter of shaders is ignored.
For future reference, the lines added to the stvef.game file that ships with GTK 1.5.0 are:

default_scale=”0.25″
shaderpath=”scripts”
common_shaders_name=”common”
common_shaders_dir=”common/”

Put in between:

basegame=”baseEF”
basegamename=”Star Trek Voyager : Elite Force”